3ds: Max Polydamage
A side-by-side render of a pristine sci-fi panel vs. the same panel with bullet holes, scratches, and peeling paint—generated procedurally. The Post:
That’s where for 3ds Max changes the game. 3ds max polydamage
🛠️ A one-click procedural damage generator. Bullet hits, cracks, dents, scorch marks, edge wear—without destructive modeling. A side-by-side render of a pristine sci-fi panel vs
Let’s be real. Perfect geometry is unrealistic. And boring. 3ds max polydamage
Drop your thoughts (or renders) below! 👇