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Ashed Pixel Tower Defense Script Review

if closest and self.cooldown == 0: self.cooldown = TOWER_COOLDOWN return Bullet(self.x, self.y, closest) return None

# Find closest enemy in range closest = None min_dist = self.range for enemy in enemies: dist = math.hypot(self.x - enemy.x, self.y - enemy.y) if dist < min_dist: min_dist = dist closest = enemy Ashed Pixel Tower Defense Script

def update(self, enemies): if self.cooldown > 0: self.cooldown -= 1 if closest and self

self.update() self.draw() self.clock.tick(FPS) self.y - enemy.y) if dist &lt

def update(self): if self.current_target >= len(self.waypoints): self.active = False # reached end return True # reached end (damage player)