Blitz Basic Tutorial 〈2027〉
; 5. Scoring (Reset ball) If ball_x < 0 Then p2_score = p2_score + 1 ball_x = 400 ball_y = 300 ball_dx = -ball_dx Delay 1000 EndIf
; 4. Collisions (Paddles) If ball_x < 30 And ball_x > 20 And ball_y > p1_y - 20 And ball_y < p1_y + 60 Then ball_dx = -ball_dx EndIf blitz basic tutorial
; Update logic x = x + dx
Graphics 800, 600, 32, 2 SetBuffer BackBuffer() ; --- Player 1 (Left) --- p1_y = 250 p1_score = 0 4. Collisions (Paddles) If ball_x <