Cgmasters Creative Shrimp --u2013 Hard Surface Modeling In Blender 2.8 Update -

You asked for it. Over 1,200 students told us: “Great course, but can you re-record the booleans section? Can you show more non-destructive workflows?”

So we did. Let’s get specific. This isn’t a minor patch. We re‑recorded over 40% of the core video lessons and added 3 brand‑new modules . 1. The Boolean Flow 2.0 (Completely Re‑recorded) The old boolean workflow worked. But it was… fragile. One bad subdivision surface and boom — shading errors. You asked for it

We’re not re‑recording the whole course for every point release. But we are committed to keeping the updated. What Students Are Saying (So Far) We gave early access to 50 existing students. Here’s what they told us: “The new boolean section alone is worth the rewatch. I used to avoid booleans entirely. Now I use them daily.” — Marc T., product designer “The non‑destructive panel system is genius. I built a spaceship hull in 20 minutes that would have taken me 3 hours before.” — Elena R., freelance 3D artist “Finally, someone explains weighted normals without making my brain melt.” — David K., hobbyist How to Get the Update If you’re a new customer: You’ll get the updated version automatically. No extra steps. Let’s get specific

The shown in the videos are 2.8‑based, but we’ve added a downloadable PDF cheat sheet mapping all shortcuts to Blender 3.6 LTS and 4.0. What’s Next Using Blender’s (Solidify

The Big Update: Hard Surface Modeling in Blender 2.8 – What’s New, What’s Faster, What’s Next

Using Blender’s (Solidify, Bevel, Weighted Normal) plus vertex groups , we built a reusable panel system. Add panel lines, vents, or armor plates without ever committing to geometry.

You asked for it. Over 1,200 students told us: “Great course, but can you re-record the booleans section? Can you show more non-destructive workflows?”

So we did. Let’s get specific. This isn’t a minor patch. We re‑recorded over 40% of the core video lessons and added 3 brand‑new modules . 1. The Boolean Flow 2.0 (Completely Re‑recorded) The old boolean workflow worked. But it was… fragile. One bad subdivision surface and boom — shading errors.

We’re not re‑recording the whole course for every point release. But we are committed to keeping the updated. What Students Are Saying (So Far) We gave early access to 50 existing students. Here’s what they told us: “The new boolean section alone is worth the rewatch. I used to avoid booleans entirely. Now I use them daily.” — Marc T., product designer “The non‑destructive panel system is genius. I built a spaceship hull in 20 minutes that would have taken me 3 hours before.” — Elena R., freelance 3D artist “Finally, someone explains weighted normals without making my brain melt.” — David K., hobbyist How to Get the Update If you’re a new customer: You’ll get the updated version automatically. No extra steps.

The shown in the videos are 2.8‑based, but we’ve added a downloadable PDF cheat sheet mapping all shortcuts to Blender 3.6 LTS and 4.0.

The Big Update: Hard Surface Modeling in Blender 2.8 – What’s New, What’s Faster, What’s Next

Using Blender’s (Solidify, Bevel, Weighted Normal) plus vertex groups , we built a reusable panel system. Add panel lines, vents, or armor plates without ever committing to geometry.