Cheat Engine | Idle Skilling

[ENABLE] aobScanModule(currencyAOB, GameAssembly.dll, 89 47 10 8B 43 14) // Example pattern for currency write alloc(newmem, 2048) label(returnhere) label(originalcode) newmem: pushad mov eax, [edi+10] // Current currency value mov [globalCoins], eax popad jmp originalcode

// Hook into game loop (example address - change!) // Find a stable code location that executes often alloc(hookLocation, 10) label(originalBytes) originalBytes: readmem(0xGameLoopAddress, 5) // REPLACE with actual game loop

// Read gem value mov eax, [ptrGems] test eax, eax jz @f mov eax, [eax+08] // Offset to gem value mov [someAddress+4], eax @@: jmp returnHere Cheat Engine Idle Skilling

I'll help you create a for Idle Skilling in Cheat Engine. Deep Features allow you to find values that change based on game logic even if the direct memory address changes.

ptrSouls: dd 0xABCDEF00 // Replace with your souls pointer [ENABLE] aobScanModule(currencyAOB, GameAssembly

// Apply hook 0xGameLoopAddress: jmp hookLocation nop

currencyAOB: jmp newmem returnhere: originalcode: mov [edi+10], eax // ... rest of original code rest of original code -- Idle Skilling Deep

-- Idle Skilling Deep Feature: Coins + Gems + Souls -- Works across game restarts [ENABLE] // Allocate memory for our deep feature alloc(DeepFeature, 1024) label(ptrCoins) label(ptrGems) label(ptrSouls) label(returnHere)