Even then, the experience is compromised compared to the original 3DS or PC emulation. The 3DS’s dual-screen UI is awkwardly mapped, and the precision needed for MH4U (mounting, aiming insect glaive, bowgun) suffers with touch or lag.
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Even then, the experience is compromised compared to the original 3DS or PC emulation. The 3DS’s dual-screen UI is awkwardly mapped, and the precision needed for MH4U (mounting, aiming insect glaive, bowgun) suffers with touch or lag.