Run with:
// Error handling try ... catch(e) ...
| Problem | Likely Cause | Solution | |---------|--------------|----------| | Unexpected token '{' | Using var or # | Replace with let and // | | none is not an object | Old null reference | Check for if (value == none) | | await is only valid in async func | Missing async before func | Add async func | | Script runs once then stops | No event loop | Add while (true) await sleep(1) if needed | 11. Example: A Complete Daybreak 2 Mod Script // Infinite Stamina Mod for Daybreak 2 let player = none async func on_game_start() player = get_object_by_tag("player") if (player == none) console.error("Player not found!") return Daybreak 2 New Script
// Debug console.log() assert(condition, "msg") Last updated for Daybreak 2 New Script version 2.1.4. If you find errors or missing features, please file a report at the official GitHub repo. Run with: // Error handling try
// Call async function async func example() await delayed_message("Hello after 1 sec", 1000) Example: A Complete Daybreak 2 Mod Script //
// Async function (coroutine) async func delayed_message(msg, delay_ms) await sleep(delay_ms) console.log(msg)
db2 run hello_world.db2 4.1 Variables & Types let health = 100 // integer let name = "Aria" // string let isAlive = true // boolean let items = ["sword", "shield"] // array let player = // object x: 10, y: 20
Run with:
// Error handling try ... catch(e) ...
| Problem | Likely Cause | Solution | |---------|--------------|----------| | Unexpected token '{' | Using var or # | Replace with let and // | | none is not an object | Old null reference | Check for if (value == none) | | await is only valid in async func | Missing async before func | Add async func | | Script runs once then stops | No event loop | Add while (true) await sleep(1) if needed | 11. Example: A Complete Daybreak 2 Mod Script // Infinite Stamina Mod for Daybreak 2 let player = none async func on_game_start() player = get_object_by_tag("player") if (player == none) console.error("Player not found!") return
// Debug console.log() assert(condition, "msg") Last updated for Daybreak 2 New Script version 2.1.4. If you find errors or missing features, please file a report at the official GitHub repo.
// Call async function async func example() await delayed_message("Hello after 1 sec", 1000)
// Async function (coroutine) async func delayed_message(msg, delay_ms) await sleep(delay_ms) console.log(msg)
db2 run hello_world.db2 4.1 Variables & Types let health = 100 // integer let name = "Aria" // string let isAlive = true // boolean let items = ["sword", "shield"] // array let player = // object x: 10, y: 20