Extreme Race Game Unity Guide
using UnityEngine; using UnityEngine.UI; public class UIManager : MonoBehaviour
[Header("Visual Effects")] public ParticleSystem speedLines; public ParticleSystem boostParticles; public Light headlight; public GameObject boostFlame;
public Transform[] checkpoints; public int currentCheckpoint = 0; public int laps = 0; public int totalLaps = 3; extreme race game unity
public void ResetEffects()
shakeDuration = duration; shakeMagnitude = magnitude; using UnityEngine; using UnityEngine
public GameObject raceCompletePanel; public Text raceCompleteText; public Text lapCounterText; public Text timerText;
if (shakeDuration > 0) transform.localPosition = originalPosition + Random.insideUnitSphere * shakeMagnitude; shakeDuration -= Time.deltaTime; else transform.localPosition = originalPosition; public ParticleSystem boostParticles
// Apply movement Vector3 movement = transform.forward * currentSpeed * Time.fixedDeltaTime; rb.MovePosition(rb.position + movement); // Apply turning with drift effect float turnAngle = currentTurn; if (isDrifting) turnAngle *= driftTurnMultiplier; currentDriftAngle = Mathf.Lerp(currentDriftAngle, turnAngle, Time.deltaTime * 5f); Quaternion turnRotation = Quaternion.Euler(0f, turnAngle, 0f); rb.MoveRotation(rb.rotation * turnRotation);