F.e.a.r.2 Info

Release Date: February 10, 2009 Developer: Monolith Productions Genre: First-Person Psychological Horror / Tactical Shooter

8.5/10 Best Played: With headphones, in the dark, and with an open mind regarding the ending. Do you prefer the original F.E.A.R.’s tactical squad combat, or the sequel’s heavier, horror-driven approach? Let me know in the comments below. f.e.a.r.2

Becket moves slower than Point Man. He feels heavier, more grounded. This annoyed purists at launch, but in retrospect, it adds tension. You can’t bunny-hop away from Replicas. You have to use the environment. The slow-mo meter ("Reflex Time") depletes faster, forcing you to use it surgically. Becket moves slower than Point Man

It understands that horror isn't just about darkness; it's about the violation of safety . You get a mech? Alma pulls the power cord. You get a squad? Alma possesses them. You think you’ve won? Alma has other, more disturbing plans for you. You can’t bunny-hop away from Replicas

F.E.A.R. 2: Project Origin is the Aliens to the original’s Alien . It trades suspense for action, but never forgets that the monster always wins in the end.