Fe Fake Lag Script May 2026

-- Internal local realPosition = humanoidRootPart.Position local visualPosition = realPosition local lagOffset = Vector3.zero

-- Get real position realPosition = humanoidRootPart.Position FE Fake Lag Script

-- Update real position every frame (actual server position) RunService.RenderStepped:Connect(function(dt) if not enabled then visualPosition = humanoidRootPart.Position return end -- Internal local realPosition = humanoidRootPart

-- Apply visual offset (rubberband effect) local offset = realPosition - visualPosition if offset.Magnitude > lagStrength * 50 then -- if too far, snap a bit to prevent breaking visualPosition = realPosition - offset.unit * lagStrength * 40 end FE Fake Lag Script

-- Fake lag: slowly catch up to real position visualPosition = visualPosition:Lerp(realPosition, dt * smoothness)

-- GUI Creation local screenGui = Instance.new("ScreenGui") screenGui.Parent = player:WaitForChild("PlayerGui")

-- Settings local enabled = false local lagStrength = 0.1 -- seconds of fake lag (0 to 0.5) local smoothness = 8 -- interpolation speed