| Manipulative (Short-term gain) | Sustainable (Long-term loyalty) | |--------------------------------|----------------------------------| | Pop-up "limited time offer" every 3 taps. | Offer appears after player fails a boss twice (need, not greed). | | Dynamic pricing: richer zip codes pay more. | Regional pricing based on purchasing power parity. | | Dark patterns (hidden cancel buttons). | Clear opt-outs and fair refunds. |
Now go analyze. And then go build.
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