Minecraft 1.8.9 Motion Blur Shader [Best Pick]

void main() vec4 current = texture2D(colortex0, texcoord); vec4 newPixel = vec4(0.0);

#version 120 varying vec2 texcoord;

void main() vec4 current = texture2D(colortex1, texcoord); vec4 previous = texture2D(colortex0, texcoord);

/* ALTERNATIVE: directional blur (if you had velocity data) But for 1.8.9, basic frame blending is safer and more reliable */

// Sample current scene (you'd need the actual scene texture) // For simplicity: just blend previous frame with white/grey vec4 scene = vec4(0.5, 0.5, 0.5, 1.0); // dummy – won't work well

uniform sampler2D colortex0; // previous frame's color uniform sampler2D colortex1; // current frame's color (for blending) uniform float viewWidth; uniform float viewHeight;

void main() vec4 current = texture2D(colortex0, texcoord); vec4 newPixel = vec4(0.0);

#version 120 varying vec2 texcoord;

void main() vec4 current = texture2D(colortex1, texcoord); vec4 previous = texture2D(colortex0, texcoord);

/* ALTERNATIVE: directional blur (if you had velocity data) But for 1.8.9, basic frame blending is safer and more reliable */

// Sample current scene (you'd need the actual scene texture) // For simplicity: just blend previous frame with white/grey vec4 scene = vec4(0.5, 0.5, 0.5, 1.0); // dummy – won't work well

uniform sampler2D colortex0; // previous frame's color uniform sampler2D colortex1; // current frame's color (for blending) uniform float viewWidth; uniform float viewHeight;

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