-new- — Greenville Script

onVehicleEnter(player, vehicle) if (vehicle.isStolen) startPoliceChase(player);

3.1 Core Vehicle Object let car = Vehicle model: "Corvette C8", plate: "GRN-2025", fuel: 65.0, engineOn: false, damage: 0.0, color: "Red" ; 3.2 Built-in Vehicle Functions startEngine(car); // returns bool repairVehicle(car, 100); // repair 100% setVehicleLock(car, true); // lock doors let speed = getSpeed(car); // km/h damageVehicle(car, 25); // apply damage 3.3 Vehicle Events onVehicleDamaged(player, vehicle, amount) addReputation(player, -5); createCrashReport(vehicle); -NEW- Greenville Script

1. Introduction NEW Greenville Script (GVS) is a lightweight, event-driven scripting language for vehicle economy & roleplay servers. It replaces legacy "Greenville Logic" with cleaner syntax, native async support, and built-in vehicle physics hooks. onVehicleEnter(player, vehicle) if (vehicle

interval(1000) // every 1 second if (isEngineOn(vehicle)) let fuelDrop = 0.02 * getSpeed(vehicle); modifyFuel(vehicle, -fuelDrop); if (getFuel(vehicle) <= 0) stopEngine(vehicle); if (getFuel(vehicle) &lt

5.1 Police System policeDepartment "GPD" onSpeeding(vehicle, speedOverLimit) let fine = speedOverLimit * 50; issueTicket(vehicle.owner, fine); addBounty(vehicle.owner, fine); command "/plate LOOKUP" let data = getVehicleByPlate(argument); showUI(player, data.owner, data.stolenStatus);

job "Taxi Driver" hourlyPay = 250; onShiftStart(player) enableWaypoints(player, "taxi_stand");