OpenRGB's plugin system allows for limitless functionality


OpenRGB provides an expansive plugin interface allowing a wide variety of additional functionality to be added by plugins. Plugins can add additional functionality to the OpenRGB user interface and take control of your OpenRGB devices to provide synchronized effects, use your RGB devices as indicator lights for hardware statistics, integrate with third party lighting control software, schedule OpenRGB lighting profile changes, and more.


OpenRGB Effects Plugin

Synchronize your setup with amazing effects

OpenRGB Effects Plugin

The OpenRGB Effects Plugin provides an extensive list of custom effects that can be synchronized across all devices that support Direct Mode. Many standard effects are available such as Rainbow, Visor, Breathing, and more. Advanced effects include several audio visualizations, Ambilight, GIF player, and a Shader renderer for using GLSL shaders as RGB effects.

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OpenRGB Visual Map Plugin

Lay out your devices however you like

OpenRGB Visual Map Plugin

Normally, OpenRGB effects engines apply patterns one device at a time. With the Visual Map Plugin, you can combine one or more devices into a custom grid, allowing incredible effects to shine across your entire setup as one unified display.

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OpenRGB Hardware Sync Plugin

Visualize system statistics with RGB

OpenRGB Hardware Sync Plugin

Want to keep an eye on your CPU and GPU temperatures while you're in game? The Hardware Sync Plugin will let you know if your temperatures are too high by changing the color of your RGB. Many more system parameters are supported as well, and multiple devices can indicate multiple measurements.

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OpenRGB Fan Sync Plugin

Integrate fan control into OpenRGB

OpenRGB Fan Sync Plugin

Controlling all your RGB in one place is great, but what about your fan speeds? The Fan Sync Plugin takes care of that. Using the same backend as the Hardware Sync Plugin, the Fan Sync Plugin lets you map one or more system parameters to control fan speeds, including custom fan curves.

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Nitroplus: Blasterz Sprites

For fans, the game is a collector’s gallery. For sprite enthusiasts, it’s a reminder that when done with love, pixels can still punch harder than polygons. Nitroplus Blasterz sprites succeed because they don’t just mimic anime—they interpret it, frame by painstaking frame. In an age of 3D models pretending to be 2D, these heroines remain beautifully, defiantly pixelated.

Here’s a feature-style piece on the sprites of Nitroplus Blasterz: Heroines Infinite Duel . In the niche world of anime fighters, few games wear their crossover chaos as proudly as Nitroplus Blasterz: Heroines Infinite Duel . Developed by Examu (the team behind Arcana Heart and Aquapazza ) and published by Marvelous in 2015, this 2D tag-team fighter pits heroines from Nitroplus’s celebrated visual novels against each other. But beyond the fanservice and deep-cut references, the game’s true unsung hero is its sprite work—a vibrant, painstakingly crafted gallery of pixel art that juggles faithfulness, fluidity, and fighting game readability. 1. The Challenge: Translating Static Scenes into Dynamic Brawlers Visual novel characters are defined by still CGs, expressive portraits, and text-heavy drama. Characters like Saya from Saya no Uta or Saber from Fate/Zero (a guest) are icons of mood and narrative weight, not martial arts. Translating them into high-speed combatants with 50+ moves each posed a unique problem: how do you make a bookworm (Mori Summer from Steins;Gate ) or a melancholic swordswoman look like a credible fighter without breaking their original identity? nitroplus blasterz sprites