Entertainment is the same. Remember the thrill of renting a VHS? That was because it required effort (a trip to the store) and scarcity (they might be out of copies). Now, the effort is zero. So the dopamine hit is also zero.
Then came the Gutenberg press, the photograph, the phonograph, and finally, the radio and cinema. But even in the golden age of Hollywood, scarcity reigned. You had three TV channels. You saw a movie when it came to town. You listened to an album on vinyl, from start to finish, because skipping a track required getting up.
We are adapting to infinite content by becoming anhedonic—losing the ability to feel pleasure. We scroll for two hours, watch nothing, and go to bed feeling empty. Not because the content was bad, but because the act of choosing exhausted our willpower without rewarding our soul. Perhaps the greatest casualty of the Content Singularity is boredom. Porn.Stars.Like.it.Big.-.Sadie.West.-.Keep.It.In.The.Pants
This was the era of the "Long Tail"—the business model that realized there is profit in selling one copy of a million different songs, rather than a million copies of one song.
Pre-industrial societies had storytellers, bards, and traveling theater troupes. To see a Shakespeare play wasn't to "stream" it; it was to walk miles, pay a penny, and stand in the mud with two hundred strangers. The shared physical space created a collective emotional resonance. You laughed together; you wept together. Entertainment is the same
Look at the most popular Netflix shows. They are engineered like rollercoasters: a hook in the first 30 seconds, a cliffhanger at the end of every episode, and a finale that teases a sequel. They aren't stories; they are retention mechanisms .
Today, the algorithm kills boredom before it can gestate. The second you have a quiet moment—waiting in line, sitting on the toilet, lying in bed—you reach for the infinite scroll. Now, the effort is zero
We are living through a strange, almost paradoxical moment in the history of entertainment. Never before have we had such unlimited access to media—movies, music, games, books, podcasts, and user-generated shorts—yet never before have we felt so chronically under-stimulated.