function HighnessManager:Init(player) local highness = Instance.new("NumberValue") highness.Name = "Highness" highness.Value = 0 highness.Parent = player
function HighnessManager:PassOut(player) local char = player.Character if not char or char:FindFirstChild("PassedOut") then return end Roblox - Advanced Weed Blunt System
task.wait(BluntData.BluntConfig.PassOutDuration) RollingPaper = 1
if char and char.Parent then humanoid.PlatformStand = false passOutTag:Destroy() -- Reset highness to 30% local highness = player:FindFirstChild("Highness") if highness then highness.Value = 30 end self:UpdateClient(player, 30) end end Lighter = 0
local passOutTag = Instance.new("BoolValue") passOutTag.Name = "PassedOut" passOutTag.Parent = char
BluntData.CraftingRecipe = { Weed = 1, RollingPaper = 1, Lighter = 0, -- optional }
-- Tool activation local function onToolEquipped(tool) if tool:GetAttribute("BluntType") == "WeedBlunt" then activeBlunt = tool end end
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