.button-group display: flex; flex-wrap: wrap; gap: 0.75rem; margin-top: 1rem; margin-bottom: 1rem;
<script> (function() // DOM elements const inputEditor = document.getElementById('inputEditor'); const outputEditor = document.getElementById('outputEditor'); const applyBtn = document.getElementById('applyChangesBtn'); const downloadBtn = document.getElementById('downloadBtn'); const clearBtn = document.getElementById('clearBtn'); const formatJsonBtn = document.getElementById('formatJsonBtn'); const copyOutputBtn = document.getElementById('copyOutputBtn'); const fileLoader = document.getElementById('fileLoader'); const fileStatusSpan = document.getElementById('fileStatus'); save editor online
// Optional: sync automatically on input change? Not by default, but we add a shortcut: Ctrl+Enter sync inputEditor.addEventListener('keydown', (e) => e.metaKey) && e.key === 'Enter') e.preventDefault(); applyChanges(); ); but better UX: optionally apply empty
@media (max-width: 760px) body padding: 12px; .panel-header flex-direction: column; align-items: flex-start; .button-group display: flex
<div class="footer"> <span>Save Editor Online — compatible with Stardew Valley, RPG Maker, JSON configs, plaintext saves, and more.</span> </div> </div>
h1 font-size: 2.5rem; font-weight: 700; background: linear-gradient(135deg, #1e293b, #3b82f6); background-clip: text; -webkit-background-clip: text; color: transparent; margin-bottom: 0.5rem;
// Clear input editor and optionally output if desired (but keep output only cleared if user wants) function clearEditors() if (confirm('Clear the input editor? Output will remain as is unless you re-apply.')) inputEditor.value = ''; fileStatusSpan.innerText = '🗑️ Cleared'; // do not auto-clear output, but you can let user decide. but better UX: optionally apply empty? No. // just reset status setTimeout(() => if (fileStatusSpan.innerText === '🗑️ Cleared') fileStatusSpan.innerText = 'No file loaded'; , 1200);