Script De Missao De Masmorra: Gui HackIf you’re looking for a (non-game), please clarify the target environment (CTF, web app, binary exploitation). Otherwise, this GUI mission script stands as a complete, runnable example for a dungeon hacking simulation. -- Reset mission local function resetMission() missionState.currentLayer = 1 missionState.completed = false missionState.attempts = 0 submitBtn.Visible = true codeInput.Visible = true updateMissionUI() statusLabel.Text = "Mission restarted. Enter first bypass." end -- Optional: reset button (if exists) local resetBtn = frame:FindFirstChild("ResetButton") if resetBtn then resetBtn.MouseButton1Click:Connect(resetMission) end -- Update UI based on current layer local function updateMissionUI() layerTitle.Text = messages[missionState.currentLayer] codeInput.Text = "" statusLabel.Text = "Awaiting input..." progressBar.Size = UDim2.new((missionState.currentLayer - 1) / 3, 0, 1, 0) end |
|
If you’re looking for a (non-game), please clarify the target environment (CTF, web app, binary exploitation). Otherwise, this GUI mission script stands as a complete, runnable example for a dungeon hacking simulation. -- Reset mission local function resetMission() missionState.currentLayer = 1 missionState.completed = false missionState.attempts = 0 submitBtn.Visible = true codeInput.Visible = true updateMissionUI() statusLabel.Text = "Mission restarted. Enter first bypass." end -- Optional: reset button (if exists) local resetBtn = frame:FindFirstChild("ResetButton") if resetBtn then resetBtn.MouseButton1Click:Connect(resetMission) end -- Update UI based on current layer local function updateMissionUI() layerTitle.Text = messages[missionState.currentLayer] codeInput.Text = "" statusLabel.Text = "Awaiting input..." progressBar.Size = UDim2.new((missionState.currentLayer - 1) / 3, 0, 1, 0) end |
|
|