If you own a Vita (or a PSTV) and crave a stealth game that doesn’t hold your hand, track down a physical copy or download it from the PlayStation Store before it’s lost to time. Just remember: shadows are your only friend, and rice cakes are deadlier than swords.

Is it polished? No. The frame rate chugs when too many torches are lit. The English voice acting is hilariously wooden (“You… you are… the Ghost of Byakko!”). The mission structure can get repetitive, and the story is forgettable.

Each mission drops you into a medium-sized, interconnected sandbox level—a fortress, a mountain temple, a misty graveyard. Your goal is rarely just “kill everyone.” You might need to steal a scroll, kidnap a merchant, poison a well, or sabotage a siege weapon. The level of systemic freedom is staggering for a 2012 handheld title.

Where the game truly shines is in its core loop: the mission-based structure.