logo-loader

Sonic The Hedgehog 1 [ Premium — Strategy ]

In the original Sega Mega Drive/Genesis version, there’s a famous glitch tied to the spike traps in Labyrinth Zone. If Sonic gets hurt by spikes at the exact frame that he collects the in a Special Stage, the game’s zone order counter can become scrambled. After exiting the Special Stage, the game may incorrectly warp Sonic to a completely different zone — sometimes skipping zones entirely or sending him to a glitched, half-loaded version of Scrap Brain Zone Act 3 (which is normally the final stage).

This glitch reveals that behind the scenes, Sonic 1 handles zone progression as a single byte counter that increments after each act. The spike damage can corrupt that counter if it occurs during the “emerald collected” event, creating a fascinating early example of unintended sequence breaking in a 16-bit platformer. Speedrunners later exploited a refined version of this for the “Wrong Warp” category. Sonic The Hedgehog 1

Here’s an interesting feature for Sonic The Hedgehog 1 (1991) that you might not have noticed: In the original Sega Mega Drive/Genesis version, there’s

Geomega Resources: building a royalty model with innovative extraction...

Geomega Resources Inc (TSX-V:GMA, OTCQB:GOMRF) CEO Kiril Mugerman talked with Proactive's Stephen Gunnion about the company’s bauxite residue technology and its potential global impact. In the interview, Mugerman explained how Geomega is addressing the 200 million tonnes of bauxite residue...

1 day, 18 hours ago