private void ToggleGodMode() { // Implement god mode logic here }
public CheatConsole() { commands.Add("god", ToggleGodMode); commands.Add("oxy", ToggleInfiniteOxygen); // Add more commands... } space station 14 cheat
public void ExecuteCommand(string command) { if (commands.TryGetValue(command, out Action action)) { action(); } else { Console.Log("Unknown command."); } } private void ToggleGodMode() { // Implement god mode
public class CheatConsole { private Dictionary<string, Action> commands = new Dictionary<string, Action>(); out Action action)) { action()
Creating a feature for a space station simulation game like Space Station 14 that involves cheats can be an interesting way to enhance gameplay, especially for developers or testers who need to quickly test various scenarios. However, it's crucial to implement such features responsibly to maintain the integrity of the game, especially if it's intended for a public audience.