Tag- - Sid Meiers Civilization Vii
Historically, choosing Egypt or Rome locked a player into unique units and bonuses for 6,000 years. This is ahistorical and strategically flattening. Civ VI experimented with leader/civ separation (e.g., Eleanor of Aquitaine leading both England and France), but Civ VII should go further.
A consistent complaint across Civ III through VI is that the late game becomes a chore. Turns take minutes; dozens of units require orders; victory is often assured by the Industrial Era. Tag- Sid Meiers Civilization VII
All previous Civ games are fundamentally 2D hex-grids. Even Civ VI’s cliffs and tunnels are superficial. As space exploration becomes a real geopolitical frontier, the game’s map must expand. Historically, choosing Egypt or Rome locked a player