Weight Gain Html Games Now

.reset-area padding: 8px 28px 28px 28px; display: flex; justify-content: center;

.character-card display: flex; align-items: center; gap: 15px; background: #00000044; padding: 5px 15px 5px 8px; border-radius: 80px; backdrop-filter: blur(4px); weight gain html games

body background: linear-gradient(145deg, #2b2d3a 0%, #1e1f2c 100%); min-height: 100vh; display: flex; justify-content: center; align-items: center; font-family: 'Segoe UI', 'Poppins', system-ui, -apple-system, 'Inter', sans-serif; margin: 0; padding: 20px; .reset-area padding: 8px 28px 28px 28px

// initial load resetGame();

// Helper: update weight display & visual effects function updateWeightUI(weightValue) let displayValue = Math.min(100, Math.max(0, weightValue)); weightStatSpan.innerText = displayValue; // add tiny mood effect based on weight let statDiv = document.querySelector('.stats'); if (displayValue >= 50) statDiv.style.boxShadow = "0 0 0 2px #f6bc7c, inset 0 0 8px #ffd58c"; else statDiv.style.boxShadow = "none"; .character-card display: flex

// apply node's immediate weight modification (if any) if (node.weightDelta && node.weightDelta !== 0) modifyWeight(node.weightDelta);