Winged Cloud Patches [ BEST ✮ ]
[Header("Wing Settings")] public GameObject wingPrefab; public float unfurlDuration = 0.5f; public float activeDuration = 5f; public enum WingType Feather, Storm, Mechanical, Shadow public WingType wingStyle; [Header("Triggers")] public bool triggerOnTouch = true; public bool triggerOnWindSpell = false;
IEnumerator WingBehavior()
if (triggerOnTouch && other.CompareTag("Player") && !isActive) ActivateWings(); winged cloud patches
float timer = 0; while (timer < activeDuration) // Add functional effect: e.g., boost player jump PlayerController player = FindObjectOfType<PlayerController>(); if (player != null && Vector3.Distance(player.transform.position, transform.position) < 2f) player.extraJumpHeight = 2f; [Header("Wing Settings")] public GameObject wingPrefab
void ActivateWings()
private GameObject currentWings; private bool isActive = false; public float unfurlDuration = 0.5f















