Xcom Enemy Unknown Console Commands May 2026

local XGUnit selected; selected = XComTacticalController(GetALocalPlayerController()).GetSelectedUnit(); if(selected != none) selected.TakeDamage(9999, selected.Location, vect(0,0,0), none, true);

function XGStrategy GetStrategy()

Compile via ModBuddy, inject into XComGame.upk using UE Explorer or XComPackageEditor . | Class | Package | Use | |-------|---------|-----| | XGStrategy | XComGame | Geoscape logic | | XGTacticalGameCore | XComGame | Tactical rules | | XGUnit | XComGame | Soldier/Alien instance | | XComTacticalController | XComGame | Player input in battles | xcom enemy unknown console commands

WorldInfo.Game.SetConsole( new(self) class'XComDevConsole' ); local XGUnit selected

exec function SpawnUnit(name UnitTemplateName, optional vector SpawnLoc) if(selected != none) selected.TakeDamage(9999

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